THE UNIVERSITY OF TEXAS AT AUSTIN
LINDSAY T. GRAHAM, Ph.D.
In a sense, virtual environments can act in the same way that physical environments do, both reflecting and shaping social behavior. As our social and professional lives become increasingly mediated by online platforms, it is becoming increasingly necessary to understand how personality is expressed and subsequently perceived in virtual contexts.
Much of my work on virtual environments explores the ways in which personality is expressed and perceived in individuals' virtual spaces. Specifically I examine what amount of information is needed to form impressions of people's personalities and how people manipulate their virtual spaces to reflect who they are as individuals. I have looked at these issues in Facebook, World of Warcraft, and Foursquare.